The Warp


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Description

Hearing them talk about their focus on owning and developing a few brands they believed in sounded like the perfect situation for us. Though the idea of losing our intellectual property on the surface felt scary, the opportunity of working full-time producing videos alongside some of the biggest names in the industry seemed too good to pass up. In the end, in exchange for The Warp Zone IP, we were offered full-time jobs with salaries and benefits, plus stock.

Lots of companies were getting sold around that time, so the company stake seemed like an exciting prospect.


  1. The Warp / Olivier Ottevaere & John Lin + The University of Hong Kong;
  2. Visual Expression;
  3. About This Content.

We were very warmly welcomed in and given access to amazing production facilities, resources, and people to help produce our videos and grow the brand. We were also pretty immediately collaborating with talent from Smosh and Smosh Games, who became fast friends of ours. Then, three months in, without warning, Alloy Digital merged with Break Media to become Defy Media, and everything changed.

Warp images, shapes, and paths

Immediately, with the additions of bigger brands like Screen Junkies and Break, we were a low brand on a bigger totem pole, and it seemed like no one from the Break side really knew who we were. We had a meeting where we had to explain who we were and what we did. The fallout was that they wanted us to work on other channels at the company besides just The Warp Zone. We were asked by the new head of programming to develop honest trailers for gamers, so we ended up writing and producing the first batch of Honest Game Trailers for the Smosh Games channel.

To be honest, it was a bit of a bummer to be forced to work on stuff besides The Warp Zone three months after selling our brand under the premise of working on Warp Zone full-time, but it was good production experience, and we love both of those brands. That period was challenging, but things smoothed out and after a good first year of growth and brand deals, the company let us go back to working on The Warp Zone full-time.

However, still being the short stack at the company overall, we were mostly forgotten about.

Archived for the hobby: UPDATED May 23, 2016

For the next couple years, we operated on an island within the company. They gave us a healthy budget to produce content and a lot of creative freedom. We operated like a mini-production company within the company, and the autonomy was nice. Though the idea of losing our intellectual property on the surface felt scary, the opportunity of working full-time producing videos alongside some of the biggest names in the industry seemed too good to pass up.

In the end, in exchange for The Warp Zone IP, we were offered full-time jobs with salaries and benefits, plus stock. Lots of companies were getting sold around that time, so the company stake seemed like an exciting prospect. We were very warmly welcomed in and given access to amazing production facilities, resources, and people to help produce our videos and grow the brand. We were also pretty immediately collaborating with talent from Smosh and Smosh Games, who became fast friends of ours.

Then, three months in, without warning, Alloy Digital merged with Break Media to become Defy Media, and everything changed. Immediately, with the additions of bigger brands like Screen Junkies and Break, we were a low brand on a bigger totem pole, and it seemed like no one from the Break side really knew who we were.

We had a meeting where we had to explain who we were and what we did. The fallout was that they wanted us to work on other channels at the company besides just The Warp Zone.

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We were asked by the new head of programming to develop honest trailers for gamers, so we ended up writing and producing the first batch of Honest Game Trailers for the Smosh Games channel. To be honest, it was a bit of a bummer to be forced to work on stuff besides The Warp Zone three months after selling our brand under the premise of working on Warp Zone full-time, but it was good production experience, and we love both of those brands.

That period was challenging, but things smoothed out and after a good first year of growth and brand deals, the company let us go back to working on The Warp Zone full-time. However, still being the short stack at the company overall, we were mostly forgotten about. For the next couple years, we operated on an island within the company. They gave us a healthy budget to produce content and a lot of creative freedom. We operated like a mini-production company within the company, and the autonomy was nice. We definitely would have liked more support to help grow the brand, but the experience of handling our own productions and finances was extremely valuable.

All Reviews:. Straylight Entertainment. Slitherine Ltd.

THE WARP: Introduction

Popular user-defined tags for this product:. Sign in or Open in Steam. Publisher: Slitherine Ltd. Franchise: Warhammer. View update history Read related news Find Community Groups. Share Embed. Add to Cart. Bundle info.

Add to Account. The planet plunges into new depths of madness as war rages on.

The Warp and the Weft

Hordes of Chaos Daemons pour in from the rift, threatening to sweep over the Sanctus Reach system. Only the Space Wolves stand tall before the chaotic tide, the last bastion of the Imperium. Should they fall the whole system will be lost and all the blood that has been spilt so far will be for nothing. They will fight in the name of the Emperor with tooth and claw in a feral maelstrom, back to back with warriors of legend.

This is how sagas are born, in blood and chaos.

Battlefleet Gothic: Armada - The Warp Storm Rages Cut Scene

Warhammer 40, Sanctus Reach is back with a new expansion. In the Horrors of the Warp campaign you will have to face a new dangerous threat: Chaos Daemons. You will need to adapt and tailor your tactics to face this implacable new enemy. Chaos Daemons have also been added as a new playable faction in Skirmish, with many new units each devoted to a different Chaos god! Servants and champions of Nurgle, Slaanesh, Khorne and Tzeentch are ready to swarm over Orks and the Imperium alike, with new mighty abilities derived from the Warp. Features A new single player campaign. Command the Space Wolves through the 16 scenarios of the Horrors of the Warp campaign.

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